{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressablesBuildMenuUpdateAPreviousBuild | Addressables | 1.21.17
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    Class AddressablesBuildMenuUpdateAPreviousBuild

    Opens a file browser to search for the addressables_content_state.bin from from a previous build to build and update for.

    상속
    object
    AddressablesBuildMenuUpdateAPreviousBuild
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public class AddressablesBuildMenuUpdateAPreviousBuild

    프로퍼티

    이름 설명
    BuildMenuPath

    Path from Build in the Addressables Groups Window.

    Order

    Display order in the menu, lower values are displayed first.

    SelectableBuildScript

    If returns true, build menu will extend to available Build Scripts.

    메서드

    이름 설명
    OnPostbuild(AddressablesDataBuilderInput, AddressablesPlayerBuildResult)

    Called after the Addressables content build if the build was successful.

    OnPrebuild(AddressablesDataBuilderInput)

    Called before beginning the Addressables content build.

    문서 개요
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