{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEngine.ResourceManagement.Util | Addressables | 1.21.17
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    목차 표시/숨기기

    Namespace UnityEngine.ResourceManagement.Util

    클래스

    ComponentSingleton<T>

    Creates a singleton.

    DefaultAllocationStrategy

    Default allocator that relies in garbace collection

    LRUCacheAllocationStrategy

    Allocation strategy that uses internal pools of objects to avoid allocations that can trigger GC calls.

    LinkedListNodeCache<T>

    Cache for nodes of LinkedLists. This can be used to eliminate GC allocations.

    ResourceManagerConfig

    Resource Manager Config utility class.

    SerializedTypeRestrictionAttribute

    Attribute for restricting which types can be assigned to a SerializedType

    UnityWebRequestResult

    Container class for the result of a unity web request.

    UnityWebRequestUtilities

    Utility class for extracting information from UnityWebRequests.

    구조체

    ObjectInitializationData

    Contains data used to construct and initialize objects at runtime.

    SerializedType

    Wrapper for serializing types for runtime.

    인터페이스

    IAllocationStrategy

    Allocation strategy for managing heap allocations

    IInitializableObject

    Interface for objects that support post construction initialization via an id and byte array.

    IObjectInitializationDataProvider

    Interface for objects that can create object initialization data.

    문서 개요
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