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    Class PlatformMappingService

    Determines the Addressables build platform that should be used based on the target player build platform.

    상속
    object
    PlatformMappingService
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets
    어셈블리: solution.dll
    구문
    public class PlatformMappingService

    메서드

    이름 설명
    GetPlatform()

    Retrieves the Addressables build platform that is being used.

    GetPlatformPathSubFolder()

    Retrieves the Addressables platform subfolder of the build platform that is being used.

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