Class PlatformMappingService
Determines the Addressables build platform that should be used based on the target player build platform.
상속된 멤버
네임스페이스: UnityEngine.AddressableAssets
어셈블리: solution.dll
구문
public class PlatformMappingService
메서드
| 이름 | 설명 |
|---|---|
| GetPlatform() | Retrieves the Addressables build platform that is being used. |
| GetPlatformPathSubFolder() | Retrieves the Addressables platform subfolder of the build platform that is being used. |