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    Class BuildLayout.File

    Data store for the main File created for the AssetBundle

    상속
    object
    BuildLayout.File
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout.File

    필드

    이름 설명
    Assets

    A list of the explicit asset defined in the AssetBundle

    Bundle

    The AssetBundle data that relates to a built file.

    BundleObjectInfo

    Data about the AssetBundleObject

    MonoScriptCount

    The number of Mono scripts referenced by the File

    MonoScriptSize

    The size of the Mono scripts referenced by the File

    Name

    The name of the File.

    OtherAssets

    A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined.

    PreloadInfoSize

    The size of the data that needs to be preloaded for this File.

    SubFiles

    List of the resource files created by the build pipeline that a File references

    WriteResultFilename

    The final filename of the AssetBundle file

    프로퍼티

    이름 설명
    UncompressedSize

    The file size of the AssetBundle on disk when uncompressed, in bytes

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