Class BuildLayout.File
Data store for the main File created for the AssetBundle
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.Layout
어셈블리: solution.dll
구문
[Serializable]
public class BuildLayout.File
필드
| 이름 | 설명 |
|---|---|
| Assets | A list of the explicit asset defined in the AssetBundle |
| Bundle | The AssetBundle data that relates to a built file. |
| BundleObjectInfo | Data about the AssetBundleObject |
| MonoScriptCount | The number of Mono scripts referenced by the File |
| MonoScriptSize | The size of the Mono scripts referenced by the File |
| Name | The name of the File. |
| OtherAssets | A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined. |
| PreloadInfoSize | The size of the data that needs to be preloaded for this File. |
| SubFiles | List of the resource files created by the build pipeline that a File references |
| WriteResultFilename | The final filename of the AssetBundle file |
프로퍼티
| 이름 | 설명 |
|---|---|
| UncompressedSize | The file size of the AssetBundle on disk when uncompressed, in bytes |