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    Class CheckBundleDupeDependencies

    Rule class to check for duplicate bundle dependencies

    상속
    object
    AnalyzeRule
    BundleRuleBase
    CheckBundleDupeDependencies
    상속된 멤버
    BundleRuleBase.ExtractData
    BundleRuleBase.ResourcesToDependencies
    BundleRuleBase.AllBundleInputDefs
    BundleRuleBase.GetBuildContext(AddressableAssetSettings)
    BundleRuleBase.IsValidPath(string)
    BundleRuleBase.RefreshBuild(AddressableAssetsBuildContext)
    BundleRuleBase.GetAllBundleDependencies()
    BundleRuleBase.IntersectResourcesDepedenciesWithBundleDependencies(List<GUID>)
    BundleRuleBase.BuiltInResourcesToDependenciesMap(string[])
    BundleRuleBase.ConvertBundleNamesToGroupNames(AddressableAssetsBuildContext)
    BundleRuleBase.CalculateInputDefinitions(AddressableAssetSettings)
    BundleRuleBase.CreateUniqueBundle(AssetBundleBuild, Dictionary<string, string>)
    BundleRuleBase.GetImplicitGuidsForBundle(string)
    BundleRuleBase.GetImplicitGuidToFilesMap()
    BundleRuleBase.CalculateBuiltInResourceDependenciesToBundleDependecies(AddressableAssetSettings, string[])
    BundleRuleBase.BuildAndGetResourceDependencies(AddressableAssetSettings, string[])
    BundleRuleBase.ConvertBundleName(string, string)
    BundleRuleBase.Results
    BundleRuleBase.GetResourcePaths()
    AnalyzeRule.noErrors
    AnalyzeRule.kDelimiter
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.AnalyzeRules
    어셈블리: solution.dll
    구문
    public class CheckBundleDupeDependencies : BundleRuleBase

    프로퍼티

    이름 설명
    CanFix

    True if this rule can fix itself. If child class sets this to true, class must override FixIssues

    CheckDupeResults

    Results calculated by the duplicate bundle dependencies check.

    ruleName

    Display name for rule

    메서드

    이름 설명
    CalculateDuplicates(Dictionary<GUID, List<string>>, AddressableAssetsBuildContext)

    Calculate duplicate dependencies

    CheckForDuplicateDependencies(AddressableAssetSettings)

    Check for duplicates among the dependencies and build implicit duplicates

    ClearAnalysis()

    Clear all previously gathered bundle data and analysis

    FixIssues(AddressableAssetSettings)

    Fix duplicates by moving to a new group

    RefreshAnalysis(AddressableAssetSettings)

    Clear current analysis and rerun check for duplicates

    문서 개요
    맨 위로
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