Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
메서드
| 이름 | 설명 |
|---|---|
| AddTypes(IEnumerable<Type>) | |
| AddTypes(params Type[]) | |
| Save(string) | |
| SetTypeConversion(Type, Type) |