{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CacheInitializationData | Addressables | 1.21.17
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    Class CacheInitializationData

    Contains settings for the Caching system.

    상속
    object
    CacheInitializationData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets.Initialization
    어셈블리: solution.dll
    구문
    [Serializable]
    public class CacheInitializationData

    프로퍼티

    이름 설명
    CacheDirectoryOverride

    If not null or empty a new cache is created using Caching.AddCache and it is set active by assigning it to Caching.currentCacheForWriting.

    CompressionEnabled

    Enable recompression of asset bundles into LZ4 format as they are saved to the cache. This sets the Caching.compressionEnabled value.

    ExpirationDelay

    Controls how long bundles are kept in the cache. This value is applied to Caching.currentCacheForWriting.expirationDelay. The value is in seconds and has a limit of 12960000 (150 days).

    LimitCacheSize

    If true, the maximum cache size will be set to MaximumCacheSize.

    MaximumCacheSize

    The maximum size of the cache in bytes. This value is applied to Caching.currentCacheForWriting.maximumAvailableStorageSpace. This will only be set if LimitCacheSize is true.

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