Namespace UnityEditor.AddressableAssets.Build.BuildPipelineTasks
클래스
AddHashToBundleNameTask
The BuildTask used to append the asset hash to the internal bundle name.
BuildLayoutGenerationTask
The BuildTask used to generate the bundle layout.
ExtractDataTask
The BuildTask used to extract write data from the build.
GenerateLocationListsTask
The BuildTask used to create location lists for Addressable assets.
구조체
GenerateLocationListsTask.Input
Storage for data gathered by the build pipeline.
GenerateLocationListsTask.Output
Storage for location data, including: dependencies, locations, and provider types.