{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct ContentUpdateScript.ContentUpdateContext | Addressables | 1.21.17
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    Struct ContentUpdateScript.ContentUpdateContext

    Contains build information used for updating assets.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public struct ContentUpdateScript.ContentUpdateContext

    필드

    이름 설명
    BundleToInternalBundleIdMap

    The mapping of a bundle's name to its internal bundle id.

    ContentState

    Stores the cached build data.

    GuidToPreviousAssetStateMap

    The mapping of an asset's guid to its cached asset state.

    IdToCatalogDataEntryMap

    The mapping of an asset's or bundle's internal id to its catalog entry.

    PreviousAssetStateCarryOver

    The list of asset state information gathered from the previous build.

    Registry

    Stores the paths of the files created during a build.

    WriteData

    Stores the asset bundle write information.

    문서 개요
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