Struct ContentUpdateScript.ContentUpdateContext
Contains build information used for updating assets.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
public struct ContentUpdateScript.ContentUpdateContext
필드
| 이름 | 설명 |
|---|---|
| BundleToInternalBundleIdMap | The mapping of a bundle's name to its internal bundle id. |
| ContentState | Stores the cached build data. |
| GuidToPreviousAssetStateMap | The mapping of an asset's guid to its cached asset state. |
| IdToCatalogDataEntryMap | The mapping of an asset's or bundle's internal id to its catalog entry. |
| PreviousAssetStateCarryOver | The list of asset state information gathered from the previous build. |
| Registry | Stores the paths of the files created during a build. |
| WriteData | Stores the asset bundle write information. |