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    Class AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    상속
    object
    AddressableAssetsBuildContext
    구현
    IAddressableAssetsBuildContext
    IContextObject
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
    어셈블리: solution.dll
    구문
    public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject

    필드

    이름 설명
    assetEntries

    The list of all AddressableAssetEntry objects.

    assetGroupToBundles

    Mapping of asset group to bundles.

    buildStartTime

    The time the build started

    bundleToAssetGroup

    Mapping of bundles to asset groups.

    bundleToExpandedBundleDependencies

    A mapping of AssetBundle to the full dependency tree, flattened into a single list.

    bundleToImmediateBundleDependencies

    Mapping of AssetBundle to the direct dependencies.

    locations

    The list of catalog locations.

    providerTypes

    Set of provider types needed in this build.

    runtimeData

    The current runtime data being built.

    settings

    The settings object to use.

    프로퍼티

    이름 설명
    Settings

    The settings object to use.

    문서 개요
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