Class AddressableAssetsBuildContext
Simple context object for passing data through SBP, between different sections of Addressables code.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
어셈블리: solution.dll
구문
public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject
필드
| 이름 | 설명 |
|---|---|
| assetEntries | The list of all AddressableAssetEntry objects. |
| assetGroupToBundles | Mapping of asset group to bundles. |
| buildStartTime | The time the build started |
| bundleToAssetGroup | Mapping of bundles to asset groups. |
| bundleToExpandedBundleDependencies | A mapping of AssetBundle to the full dependency tree, flattened into a single list. |
| bundleToImmediateBundleDependencies | Mapping of AssetBundle to the direct dependencies. |
| locations | The list of catalog locations. |
| providerTypes | Set of provider types needed in this build. |
| runtimeData | The current runtime data being built. |
| settings | The settings object to use. |
프로퍼티
| 이름 | 설명 |
|---|---|
| Settings | The settings object to use. |