{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressablesRuntimeProperties | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class AddressablesRuntimeProperties

    Supports the evaluation of embedded runtime variables in addressables locations

    상속
    object
    AddressablesRuntimeProperties
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets.Initialization
    어셈블리: solution.dll
    구문
    public static class AddressablesRuntimeProperties

    메서드

    이름 설명
    ClearCachedPropertyValues()

    This will clear all PropertyValues that have been cached. This includes all values set by SetPropertyValue(string, string) as well as any reflection-evaluated properties.

    EvaluateProperty(string)

    Evaluates a named property using cached values and static public fields and properties. Be aware that a field or property may be stripped if not referenced anywhere else.

    EvaluateString(string)

    Evaluates all tokens deliminated by '{' and '}' in a string and evaluates them with the EvaluateProperty method.

    EvaluateString(string, char, char, Func<string, string>)

    Evaluates all tokens deliminated by the specified delimiters in a string and evaluates them with the supplied method.

    SetPropertyValue(string, string)

    Predefine a runtime property.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)