Class BuildLayout.Bundle
Data store for AssetBundle information.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.Layout
어셈블리: solution.dll
구문
[Serializable]
public class BuildLayout.Bundle
필드
| 이름 | 설명 |
|---|---|
| AssetCount | The number of Assets contained within the bundle |
| BuildStatus | Status of the bundle after an update build |
| BundleDependencies | A list of bundles that this bundle depends upon. |
| CRC | Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
| Compression | The Compression method used for the AssetBundle. |
| Dependencies | A list of the direct dependencies of the AssetBundle |
| DependencyFileSize | The file size |
| DependentBundles | A list of the bundles that directly depend on this AssetBundle |
| ExpandedDependencies | The second order dependencies and greater of a bundle |
| ExpandedDependencyFileSize | The file size of all of the Expanded Dependencies of this AssetBundle, in bytes Expanded dependencies are the dependencies of this AssetBundle's dependencies |
| FileSize | The file size of the AssetBundle on disk, in bytes |
| Files | List of the Files referenced by the AssetBundle |
| Group | A reference to the Group data that this AssetBundle was generated from |
| Hash | The hash version of the contents contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
| InternalName | Name used to identify the asset bundle |
| LoadPath | Path Provider uses to load the Asset Bundle |
| Name | The name of the AssetBundle |
| Provider | Provider used to load the Asset Bundle |
| ResultType | Result provided by the Provider loading the Asset Bundle |
프로퍼티
| 이름 | 설명 |
|---|---|
| UncompressedFileSize | The file size of the AssetBundle on disk when uncompressed, in bytes |