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    Class BuildLayout.AddressablesRuntimeData

    Values set for runtime initialisation of Addressables

    상속
    object
    BuildLayout.AddressablesRuntimeData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout.AddressablesRuntimeData

    필드

    이름 설명
    CatalogHash

    Hash of the build catalog

    CatalogLoadPaths

    Runtime setting value set for catalogs to load (First catalog found in the list is used)

    LogResourceManagerExceptions

    Runtime setting value set for if resource manager exceptions are logged or not

    ProfilerEvents

    Runtime setting value set for if the runtime will submit profiler events

    문서 개요
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