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    Class AddressableAssetGroupSchema

    Contains data for AddressableAssetGroups.

    상속
    object
    Object
    ScriptableObject
    AddressableAssetGroupSchema
    BundledAssetGroupSchema
    ContentUpdateGroupSchema
    PlayerDataGroupSchema
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Settings
    어셈블리: solution.dll
    구문
    public class AddressableAssetGroupSchema : ScriptableObject

    프로퍼티

    이름 설명
    Group

    Get the group that the schema belongs to.

    메서드

    이름 설명
    OnGUI()

    Used to display the GUI of the schema.

    OnGUIMultiple(List<AddressableAssetGroupSchema>)

    Used to display the GUI of multiple selected groups.

    OnSetGroup(AddressableAssetGroup)

    Override this method to perform post creation initialization.

    SetDirty(bool)

    Used to notify the addressables settings that data has been modified. This must be called by subclasses to ensure proper cache invalidation.

    ShowAllProperties()

    Used for drawing properties in the inspector.

    ShowMixedValue(SerializedProperty, List<AddressableAssetGroupSchema>, Type, string)

    Display mixed values for the specified property found in a list of schemas.

    문서 개요
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