{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BundledAssetProvider | Addressables | 1.21.17
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    Class BundledAssetProvider

    Provides assets stored in an asset bundle.

    상속
    object
    ResourceProviderBase
    BundledAssetProvider
    구현
    IResourceProvider
    IInitializableObject
    상속된 멤버
    ResourceProviderBase.m_ProviderId
    ResourceProviderBase.m_BehaviourFlags
    ResourceProviderBase.ProviderId
    ResourceProviderBase.Initialize(string, string)
    ResourceProviderBase.CanProvide(Type, IResourceLocation)
    ResourceProviderBase.ToString()
    ResourceProviderBase.Release(IResourceLocation, object)
    ResourceProviderBase.GetDefaultType(IResourceLocation)
    ResourceProviderBase.InitializeAsync(ResourceManager, string, string)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    public class BundledAssetProvider : ResourceProviderBase, IResourceProvider, IInitializableObject

    메서드

    이름 설명
    Provide(ProvideHandle)

    Provide the object specified in the provideHandle.

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