{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct GenerateLocationListsTask.Input | Addressables | 1.21.17
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    목차 표시/숨기기

    Struct GenerateLocationListsTask.Input

    Storage for data gathered by the build pipeline.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    어셈블리: solution.dll
    구문
    public struct GenerateLocationListsTask.Input

    필드

    이름 설명
    AddressableAssetEntries

    All the AddressableAssetEntries to process

    AssetToAssetInfo

    Map of Guid to AssetLoadInfo

    AssetToFiles

    Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself.

    BundleToAssetGroup

    Mapping of the AssetBundle to the AddressableAssetGroup it was derived from

    FileToBundle

    Mapping from serialized filename to the bundle name

    Logger

    The logger used during the build.

    Settings

    The current AddressableAssetSettings to be processed.

    Target

    The BuildTarget to build for.

    문서 개요
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