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    Namespace UnityEngine.ResourceManagement.ResourceProviders

    클래스

    AssetBundleProvider

    IResourceProvider for asset bundles. Loads bundles via UnityWebRequestAssetBundle API if the internalId starts with "http". If not, it will load the bundle via AssetBundle.LoadFromFileAsync.

    AssetBundleRequestOptions

    Contains cache information to be used by the AssetBundleProvider

    AssetBundleResource

    Provides methods for loading an AssetBundle from a local or remote location.

    AtlasSpriteProvider

    Provides sprites from atlases

    BundledAssetProvider

    Provides assets stored in an asset bundle.

    InstanceProvider

    Basic implementation of IInstanceProvider.

    JsonAssetProvider

    Converts JSON serialized text into the requested object.

    LegacyResourcesProvider

    Provides assets loaded via Resources.LoadAsync API.

    ProviderLoadRequestOptions

    Contains options used in Resource Provider load requests. ProviderLoadRequestOptions are used to specify parameters such as whether or not to ignore load failures and UnityWebRequest timeouts.

    ResourceProviderBase

    Base class for IResourceProvider.

    SceneProvider

    Implementation if ISceneProvider

    TextDataProvider

    Provides raw text from a local or remote URL.

    구조체

    InstantiationParameters

    Class that contains properties to apply to instantiated objects.

    ProvideHandle

    Container for all data need by providers to fulfill requests.

    SceneInstance

    Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.

    인터페이스

    IAssetBundleResource

    Wrapper for asset bundles.

    IInstanceProvider

    Interface that provides instances of objects. This is used in ResourceManager.Instantiate* calls.

    IResourceProvider

    Resoure Providers handle loading (Provide) and unloading (Release) of objects

    ISceneProvider

    Interface for scene providers.

    열거형

    AssetBundleResource.LoadType

    Options for where an AssetBundle can be loaded from.

    AssetLoadMode

    Used to indication how Assets are loaded from the AssetBundle on the first load request.

    ProviderBehaviourFlags

    Options for resource provider behavior.

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