Method LoadSceneAsync
LoadSceneAsync(object, LoadSceneMode, bool, int)
Loads an Addressable Scene asset.
선언
public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
파라미터
타입 | 이름 | 설명 |
---|---|---|
object | key | The key of the location of the scene to load. |
LoadSceneMode | loadMode | Scene load mode. |
bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point. |
int | priority | Async operation priority for scene loading. |
반환
타입 | 설명 |
---|---|
AsyncOperationHandle<SceneInstance> | The operation handle for the request. |
참고
The loadMode
, activateOnLoad
, and priority
parameters correspond to
the parameters used in the Unity SceneManager.LoadSceneAsync
method.
See Loading Scenes for more details.
LoadSceneAsync(object, LoadSceneParameters, bool, int)
Loads an Addressable Scene asset.
선언
public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(object key, LoadSceneParameters loadSceneParameters, bool activateOnLoad = true, int priority = 100)
파라미터
타입 | 이름 | 설명 |
---|---|---|
object | key | The key of the location of the scene to load. |
LoadSceneParameters | loadSceneParameters | Scene load mode. |
bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point. |
int | priority | Async operation priority for scene loading. |
반환
타입 | 설명 |
---|---|
AsyncOperationHandle<SceneInstance> | The operation handle for the request. |
LoadSceneAsync(IResourceLocation, LoadSceneMode, bool, int)
Loads an Addressable Scene asset.
선언
public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
파라미터
타입 | 이름 | 설명 |
---|---|---|
IResourceLocation | location | The location of the scene to load. |
LoadSceneMode | loadMode | Scene load mode. |
bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point. |
int | priority | Async operation priority for scene loading. |
반환
타입 | 설명 |
---|---|
AsyncOperationHandle<SceneInstance> | The operation handle for the request. |
LoadSceneAsync(IResourceLocation, LoadSceneParameters, bool, int)
Loads an Addressable Scene asset.
선언
public static AsyncOperationHandle<SceneInstance> LoadSceneAsync(IResourceLocation location, LoadSceneParameters loadSceneParameters, bool activateOnLoad = true, int priority = 100)
파라미터
타입 | 이름 | 설명 |
---|---|---|
IResourceLocation | location | The location of the scene to load. |
LoadSceneParameters | loadSceneParameters | Scene load parameters. |
bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point. |
int | priority | Async operation priority for scene loading. |
반환
타입 | 설명 |
---|---|
AsyncOperationHandle<SceneInstance> | The operation handle for the request. |