{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AssetLabelReference | Addressables | 1.21.17
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    Class AssetLabelReference

    Reference to an asset label. This class can be used in scripts as a field and will use a CustomPropertyDrawer to provide a DropDown UI of available labels.

    상속
    object
    AssetLabelReference
    구현
    IKeyEvaluator
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AssetLabelReference : IKeyEvaluator

    프로퍼티

    이름 설명
    RuntimeKey

    The runtime key used for indexing values in the Addressables system.

    labelString

    The label string.

    메서드

    이름 설명
    GetHashCode()

    Get the hash code of this object.

    RuntimeKeyIsValid()

    Checks if the current RuntimeKey is valid.

    문서 개요
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