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    Class ProjectConfigData

    The project configuration settings for addressables.

    상속
    object
    ProjectConfigData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Settings
    어셈블리: solution.dll
    구문
    public class ProjectConfigData

    프로퍼티

    이름 설명
    ActivePlayModeIndex

    The active play mode data builder index.

    BuildLayoutReportFileFormat

    File format of the bundle build layout report.

    BuildReportFilePaths

    Returns the file paths of build reports used by the Build Reports window.

    GenerateBuildLayout

    Whether to generate the bundle build layout report.

    HierarchicalSearch

    Whether to allow searching for assets parsed hierarchally in the Addressables Groups window.

    LocalLoadSpeed

    The local bundle loading speed used in the Simulate Groups (advanced) playmode.

    PostProfilerEvents

    Whether to post profiler events in the ResourceManager profiler window.

    RemoteLoadSpeed

    The remote bundle loading speed used in the Simulate Groups (advanced) playmode.

    ShowGroupsAsHierarchy

    Whether to display groups names parsed hierarchally in the Addressables Groups window.

    ShowSubObjectsInGroupView

    Whether to display sub objects in the Addressables Groups window.

    메서드

    이름 설명
    AddBuildReportFilePath(string)

    Adds the filepath of a build report to be used by the Build Reports window

    ClearBuildReportFilePaths()

    Removes all build reports from the Build Reports window

    RemoveBuildReportFilePath(string)

    Removes the build report located at reportFilePath from the list of build reports shown in the Build Reports window

    RemoveBuildReportFilePathAtIndex(int)

    Removes the build report at index from the list of build reports shown in the Build Reports window

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