Class ProjectConfigData
The project configuration settings for addressables.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Settings
어셈블리: solution.dll
구문
public class ProjectConfigData
프로퍼티
| 이름 | 설명 |
|---|---|
| ActivePlayModeIndex | The active play mode data builder index. |
| BuildLayoutReportFileFormat | File format of the bundle build layout report. |
| BuildReportFilePaths | Returns the file paths of build reports used by the Build Reports window. |
| GenerateBuildLayout | Whether to generate the bundle build layout report. |
| HierarchicalSearch | Whether to allow searching for assets parsed hierarchally in the Addressables Groups window. |
| LocalLoadSpeed | The local bundle loading speed used in the Simulate Groups (advanced) playmode. |
| PostProfilerEvents | Whether to post profiler events in the ResourceManager profiler window. |
| RemoteLoadSpeed | The remote bundle loading speed used in the Simulate Groups (advanced) playmode. |
| ShowGroupsAsHierarchy | Whether to display groups names parsed hierarchally in the Addressables Groups window. |
| ShowSubObjectsInGroupView | Whether to display sub objects in the Addressables Groups window. |
메서드
| 이름 | 설명 |
|---|---|
| AddBuildReportFilePath(string) | Adds the filepath of a build report to be used by the Build Reports window |
| ClearBuildReportFilePaths() | Removes all build reports from the Build Reports window |
| RemoveBuildReportFilePath(string) | Removes the build report located at reportFilePath from the list of build reports shown in the Build Reports window |
| RemoveBuildReportFilePathAtIndex(int) | Removes the build report at index from the list of build reports shown in the Build Reports window |