Class ProjectConfigData
The project configuration settings for addressables.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Settings
어셈블리: solution.dll
구문
public class ProjectConfigData
프로퍼티
이름 | 설명 |
---|---|
ActivePlayModeIndex | The active play mode data builder index. |
BuildLayoutReportFileFormat | File format of the bundle build layout report. |
BuildReportFilePaths | Returns the file paths of build reports used by the Build Reports window. |
GenerateBuildLayout | Whether to generate the bundle build layout report. |
HierarchicalSearch | Whether to allow searching for assets parsed hierarchally in the Addressables Groups window. |
LocalLoadSpeed | The local bundle loading speed used in the Simulate Groups (advanced) playmode. |
PostProfilerEvents | Whether to post profiler events in the ResourceManager profiler window. |
RemoteLoadSpeed | The remote bundle loading speed used in the Simulate Groups (advanced) playmode. |
ShowGroupsAsHierarchy | Whether to display groups names parsed hierarchally in the Addressables Groups window. |
ShowSubObjectsInGroupView | Whether to display sub objects in the Addressables Groups window. |
메서드
이름 | 설명 |
---|---|
AddBuildReportFilePath(string) | Adds the filepath of a build report to be used by the Build Reports window |
ClearBuildReportFilePaths() | Removes all build reports from the Build Reports window |
RemoveBuildReportFilePath(string) | Removes the build report located at reportFilePath from the list of build reports shown in the Build Reports window |
RemoveBuildReportFilePathAtIndex(int) | Removes the build report at index from the list of build reports shown in the Build Reports window |