{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEditor.AddressableAssets.Build | Addressables | 1.21.17
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    Namespace UnityEditor.AddressableAssets.Build

    클래스

    AddressableAssetBuildResult

    Contains information about the status of the build.

    AddressablesBuildMenuNewBuild

    Makes a new build of Addressables using the BuildScript selectable in the menu

    AddressablesBuildMenuUpdateAPreviousBuild

    Opens a file browser to search for the addressables_content_state.bin from from a previous build to build and update for.

    AddressablesContentState

    Data stored with each build that is used to generated content updates.

    AddressablesDataBuilderInput

    Data builder context object for Addressables.

    AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    AddressablesPlayerBuildResult

    Build result for building the Addressables content.

    AddressablesPlayerBuildResult.BundleBuildResult

    Information about a bundle build results

    AnalyzeSystem

    Static system to manage Analyze functionality.

    BuildScript

    Entry point to set callbacks for builds.

    BuildUtility

    Utility class for the Addressables Build Content process.

    CachedAssetState

    The Cached Asset State of an Addressable Asset.

    CachedBundleState

    Cached state of asset bundles.

    ContentUpdateScript

    Contains methods used for the content update workflow.

    FileRegistry

    Use to contain files created during a build.

    LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    구조체

    AssetState

    The given state of an Asset. Represented by its guid and hash.

    ContentUpdateScript.ContentUpdateContext

    Contains build information used for updating assets.

    인터페이스

    IDataBuilder

    Builds objects of type IDataBuilderResult.

    IDataBuilderResult

    The result of IDataBuilder.Build.

    열거형

    CheckForContentUpdateRestrictionsOptions

    Option for how to deal with automatically checking for content update restrictions as part of the Update a Previous Build workflow.

    MonoScriptBundleNaming

    Naming conventions for the monoscript bundle name prefix.

    ShaderBundleNaming

    Naming conventions for the built-in shader bundle name prefix.

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