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    Class AddressablesContentState

    Data stored with each build that is used to generated content updates.

    상속
    object
    AddressablesContentState
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AddressablesContentState

    필드

    이름 설명
    cachedBundles

    Information about asset bundles created for the build.

    cachedInfos

    Dependency information for all assets in the build that have been marked StaticContent.

    editorVersion

    The version of the unity editor used to build the player.

    playerVersion

    The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.

    remoteCatalogLoadPath

    The path of a remote catalog. This is the only place the player knows to look for an updated catalog.

    문서 개요
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