{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildScriptBase | Addressables | 1.21.17
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    목차 표시/숨기기

    Class BuildScriptBase

    Base class for build script assets

    상속
    object
    Object
    ScriptableObject
    BuildScriptBase
    BuildScriptFastMode
    BuildScriptPackedMode
    BuildScriptPackedPlayMode
    BuildScriptVirtualMode
    구현
    IDataBuilder
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
    어셈블리: solution.dll
    구문
    public class BuildScriptBase : ScriptableObject, IDataBuilder

    필드

    이름 설명
    instanceProviderType

    The type of instance provider to create for the Addressables system.

    sceneProviderType

    The type of scene provider to create for the addressables system.

    프로퍼티

    이름 설명
    Log

    Stores the logged information of all the build tasks.

    Name

    The descriptive name used in the UI.

    메서드

    이름 설명
    BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.

    BuildData<TResult>(AddressablesDataBuilderInput)

    Build the specified data with the provided builderInput. This is the public entry point. Child class overrides should use BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    CanBuildData<T>()

    Used to determine if this builder is capable of building a specific type of data.

    ClearCachedData()

    Used to clean up any cached data created by this builder.

    CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>)

    Utility method for creating locations from player data.

    DeleteFile(string)

    Utility method for deleting files.

    IsDataBuilt()

    Checks to see if the data is built for the given builder.

    ProcessAllGroups(AddressableAssetsBuildContext)

    Loops over each group, after doing some data checking.

    ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)

    Build processing of an individual group.

    WriteFile(string, byte[], FileRegistry)

    Utility method to write a file. The directory will be created if it does not exist.

    WriteFile(string, string, FileRegistry)

    Utility method to write a file. The directory will be created if it does not exist.

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