{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddHashToBundleNameTask | Addressables | 1.21.17
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    Class AddHashToBundleNameTask

    The BuildTask used to append the asset hash to the internal bundle name.

    상속
    object
    AddHashToBundleNameTask
    구현
    IBuildTask
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    어셈블리: solution.dll
    구문
    public class AddHashToBundleNameTask : IBuildTask

    프로퍼티

    이름 설명
    Version

    The task version.

    메서드

    이름 설명
    Run()

    Runs the AddHashToBundleNameTask.

    문서 개요
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