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    Method Instantiate

    Instantiate(IResourceLocation, Transform, bool, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(IResourceLocation location, Transform parent = null, bool instantiateInWorldSpace = false, bool trackHandle = true)
    파라미터
    타입 이름 설명
    IResourceLocation location

    The location of the Object to instantiate.

    Transform parent

    Parent transform for instantiated object.

    bool instantiateInWorldSpace

    Option to retain world space when instantiated with a parent.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(IResourceLocation, Transform, bool, bool)

    Instantiate(IResourceLocation, Vector3, Quaternion, Transform, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(IResourceLocation location, Vector3 position, Quaternion rotation, Transform parent = null, bool trackHandle = true)
    파라미터
    타입 이름 설명
    IResourceLocation location

    The location of the Object to instantiate.

    Vector3 position

    The position of the instantiated object.

    Quaternion rotation

    The rotation of the instantiated object.

    Transform parent

    Parent transform for instantiated object.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(IResourceLocation, Vector3, Quaternion, Transform, bool)

    Instantiate(object, Transform, bool, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(object key, Transform parent = null, bool instantiateInWorldSpace = false, bool trackHandle = true)
    파라미터
    타입 이름 설명
    object key

    The key of the location of the Object to instantiate.

    Transform parent

    Parent transform for instantiated object.

    bool instantiateInWorldSpace

    Option to retain world space when instantiated with a parent.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(object, Transform, bool, bool)

    Instantiate(object, Vector3, Quaternion, Transform, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(object key, Vector3 position, Quaternion rotation, Transform parent = null, bool trackHandle = true)
    파라미터
    타입 이름 설명
    object key

    The key of the location of the Object to instantiate.

    Vector3 position

    The position of the instantiated object.

    Quaternion rotation

    The rotation of the instantiated object.

    Transform parent

    Parent transform for instantiated object.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(object, Vector3, Quaternion, Transform, bool)

    Instantiate(object, InstantiationParameters, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(object key, InstantiationParameters instantiateParameters, bool trackHandle = true)
    파라미터
    타입 이름 설명
    object key

    The key of the location of the Object to instantiate.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(object, InstantiationParameters, bool)

    Instantiate(IResourceLocation, InstantiationParameters, bool)

    Instantiate a single object. Note that the dependency loading is done asynchronously, but generally the actual instantiate is synchronous.

    선언
    [Obsolete]
    public static AsyncOperationHandle<GameObject> Instantiate(IResourceLocation location, InstantiationParameters instantiateParameters, bool trackHandle = true)
    파라미터
    타입 이름 설명
    IResourceLocation location

    The location of the Object to instantiate.

    InstantiationParameters instantiateParameters

    Parameters for instantiation.

    bool trackHandle

    If true, Addressables will track this request to allow it to be released via the result object.

    반환
    타입 설명
    AsyncOperationHandle<GameObject>

    The operation handle for the request.

    참고
    InstantiateAsync(IResourceLocation, InstantiationParameters, bool)
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