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    Class AddressableAssetBuildResult

    Contains information about the status of the build.

    상속
    object
    AddressableAssetBuildResult
    AddressablesPlayModeBuildResult
    AddressablesPlayerBuildResult
    구현
    IDataBuilderResult
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public class AddressableAssetBuildResult : IDataBuilderResult

    프로퍼티

    이름 설명
    Duration

    Duration of build, in seconds.

    Error

    Error that caused the build to fail.

    FileRegistry

    Registry of files created during the build

    LocationCount

    The number of addressable assets contained in the build.

    OutputPath

    Path of runtime settings file

    메서드

    이름 설명
    CreateResult<TResult>()

    Helper method to create the desired result of a data builder. This should always be used to create the build result with additional details added as needed. The Result.Duration should always be set at the end of the build script in the non-error scenario. Other results should be set as available.

    CreateResult<TResult>(string, int, string)

    Helper method to create the desired result of a data builder. This should always be used to create the build result with additional details added as needed. The Result.Duration should always be set at the end of the build script in the non-error scenario.

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