{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressablesPlayerBuildResult.BundleBuildResult | Addressables | 1.21.17
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    Class AddressablesPlayerBuildResult.BundleBuildResult

    Information about a bundle build results

    상속
    object
    AddressablesPlayerBuildResult.BundleBuildResult
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AddressablesPlayerBuildResult.BundleBuildResult

    필드

    이름 설명
    Crc

    The calculated value used for security during cyclic redundancy checks

    FilePath

    The file path of the bundle.

    Hash

    The asset hash of the assets included inside the AssetBundle

    InternalBundleName

    The internal AssetBundle name, this is not always the same as the file name.

    SourceAssetGroup

    The Addressable Group that was responsible for generating a given AssetBundle

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