Class FileRegistry
Use to contain files created during a build.
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build
어셈블리: solution.dll
구문
public class FileRegistry
생성자
이름 | 설명 |
---|---|
FileRegistry() | Initializes a new file registry instance. |
메서드
이름 | 설명 |
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AddFile(string) | Adds a file path to our set of file paths. |
GetFilePathForBundle(string) | Given a bundle name, determine the file path for the bundle. |
GetFilePaths() | Retrieves all the stored file paths. |
RemoveFile(string) | Removes a file path from our set of file paths. |
ReplaceBundleEntry(string, string) | Replace an entry in the File Registry with a new bundle name. |