{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct InstantiationParameters | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct InstantiationParameters

    Class that contains properties to apply to instantiated objects.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    public struct InstantiationParameters

    생성자

    이름 설명
    InstantiationParameters(Transform, bool)

    Create a new InstantationParameters class that will set the parent transform and use the prefab transform.

    InstantiationParameters(Vector3, Quaternion, Transform)

    Create a new InstantationParameters class that will set the position, rotation, and Transform parent of the instance.

    프로퍼티

    이름 설명
    InstantiateInWorldPosition

    When setting the parent Transform, this sets whether to preserve instance transform relative to world space or relative to the parent.

    Parent

    Transform to set as the parent of the instantiated object.

    Position

    Position in world space to instantiate object.

    Rotation

    Rotation in world space to instantiate object.

    SetPositionRotation

    Flag to tell the IInstanceProvider whether to set the position and rotation on new instances.

    메서드

    이름 설명
    Instantiate<TObject>(TObject)

    Instantiate an object with the parameters of this object.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)