Struct InstantiationParameters
Class that contains properties to apply to instantiated objects.
상속된 멤버
네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
어셈블리: solution.dll
구문
public struct InstantiationParameters
생성자
| 이름 | 설명 |
|---|---|
| InstantiationParameters(Transform, bool) | Create a new InstantationParameters class that will set the parent transform and use the prefab transform. |
| InstantiationParameters(Vector3, Quaternion, Transform) | Create a new InstantationParameters class that will set the position, rotation, and Transform parent of the instance. |
프로퍼티
| 이름 | 설명 |
|---|---|
| InstantiateInWorldPosition | When setting the parent Transform, this sets whether to preserve instance transform relative to world space or relative to the parent. |
| Parent | Transform to set as the parent of the instantiated object. |
| Position | Position in world space to instantiate object. |
| Rotation | Rotation in world space to instantiate object. |
| SetPositionRotation | Flag to tell the IInstanceProvider whether to set the position and rotation on new instances. |
메서드
| 이름 | 설명 |
|---|---|
| Instantiate<TObject>(TObject) | Instantiate an object with the parameters of this object. |