{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildLayoutGenerationTask | Addressables | 1.21.17
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    Class BuildLayoutGenerationTask

    The BuildTask used to generate the bundle layout.

    상속
    object
    BuildLayoutGenerationTask
    구현
    IBuildTask
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    어셈블리: solution.dll
    구문
    public class BuildLayoutGenerationTask : IBuildTask

    프로퍼티

    이름 설명
    BundleNameRemap

    The mapping of the old to new bundle names.

    Version

    The GenerateLocationListsTask version.

    메서드

    이름 설명
    GenerateErrorReport(string, AddressableAssetsBuildContext, AddressablesContentState)

    Creates an Error report for the error provided

    Run()

    Runs the build task with the injected context.

    문서 개요
    맨 위로
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