Struct SceneInstance
Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.
상속된 멤버
네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
어셈블리: solution.dll
구문
public struct SceneInstance
프로퍼티
| 이름 | 설명 |
|---|---|
| Scene | The scene instance. |
메서드
| 이름 | 설명 |
|---|---|
| Activate() | Activate the scene via the AsyncOperation. |
| ActivateAsync() | Activate the scene via the AsyncOperation. This is the scene loading AsyncOperation provided by the engine. The documentation for AsyncOperation can be found here: https://docs.unity3d.com/ScriptReference/AsyncOperation.html |
| Equals(object) | The scene instance. |
| GetHashCode() | The scene instance. |