{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct SceneInstance | Addressables | 1.21.17
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    목차 표시/숨기기

    Struct SceneInstance

    Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.

    상속된 멤버
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    public struct SceneInstance

    프로퍼티

    이름 설명
    Scene

    The scene instance.

    메서드

    이름 설명
    Activate()

    Activate the scene via the AsyncOperation.

    ActivateAsync()

    Activate the scene via the AsyncOperation. This is the scene loading AsyncOperation provided by the engine. The documentation for AsyncOperation can be found here: https://docs.unity3d.com/ScriptReference/AsyncOperation.html

    Equals(object)

    The scene instance.

    GetHashCode()

    The scene instance.

    문서 개요
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