{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ResourceLocationBase | Addressables | 1.21.17
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    Class ResourceLocationBase

    Basic implementation of IResourceLocation

    상속
    object
    ResourceLocationBase
    구현
    IResourceLocation
    상속된 멤버
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.ResourceLocations
    어셈블리: solution.dll
    구문
    public class ResourceLocationBase : IResourceLocation

    생성자

    이름 설명
    ResourceLocationBase(string, string, string, Type, params IResourceLocation[])

    Construct a new ResourceLocationBase.

    프로퍼티

    이름 설명
    Data

    Data that is intended for the provider. Objects can be serialized during the build process to be used by the provider. An example of usage is cache usage data for AssetBundleProvider.

    Dependencies

    List of dependencies that must be loaded before this location. This value may be null.

    DependencyHashCode

    Precomputed hash code of dependencies.

    HasDependencies

    Convenience method to see if there are any dependencies.

    InternalId

    Internal id.

    PrimaryKey

    Primary address for this location.

    ProviderId

    Provider Id. This is usually set to the FullName property of the type of the provider class.

    ResourceType

    The type of the resource for th location.

    메서드

    이름 설명
    ComputeDependencyHash()

    Compute the dependency hash for this location

    Hash(Type)

    Compute the hash of this location for the specified type.

    ToString()

    Returns the Internal name used by the provider to load this location

    문서 개요
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