{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method PrepGroupBundlePacking | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method PrepGroupBundlePacking

    PrepGroupBundlePacking(AddressableAssetGroup, List<AssetBundleBuild>, BundledAssetGroupSchema, Func<AddressableAssetEntry, bool>)

    Processes an AddressableAssetGroup and generates AssetBundle input definitions based on the BundlePackingMode.

    선언
    public static List<AddressableAssetEntry> PrepGroupBundlePacking(AddressableAssetGroup assetGroup, List<AssetBundleBuild> bundleInputDefs, BundledAssetGroupSchema schema, Func<AddressableAssetEntry, bool> entryFilter = null)
    파라미터
    타입 이름 설명
    AddressableAssetGroup assetGroup

    The AddressableAssetGroup to be processed.

    List<AssetBundleBuild> bundleInputDefs

    The list of bundle definitions fed into the build pipeline AssetBundleBuild

    BundledAssetGroupSchema schema

    The BundledAssetGroupSchema of used to process the assetGroup.

    Func<AddressableAssetEntry, bool> entryFilter

    A filter to remove AddressableAssetEntries from being processed in the build.

    반환
    타입 설명
    List<AddressableAssetEntry>

    The total list of AddressableAssetEntries that were processed.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)