{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class GenerateLocationListsTask | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class GenerateLocationListsTask

    The BuildTask used to create location lists for Addressable assets.

    상속
    object
    GenerateLocationListsTask
    구현
    IBuildTask
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    어셈블리: solution.dll
    구문
    public class GenerateLocationListsTask : IBuildTask

    프로퍼티

    이름 설명
    Version

    The GenerateLocationListsTask version.

    메서드

    이름 설명
    ProcessInput(Input)

    Processes the Input data from the build and returns an organized struct of information, including dependencies and catalog loctions.

    Run()

    Runs the build task with the injected context.

    Run(IAddressableAssetsBuildContext, IBundleWriteData)

    Runs the build task with a give context and write data.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)