{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AssetBundleProvider | Addressables | 1.21.17
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    목차 표시/숨기기

    Class AssetBundleProvider

    IResourceProvider for asset bundles. Loads bundles via UnityWebRequestAssetBundle API if the internalId starts with "http". If not, it will load the bundle via AssetBundle.LoadFromFileAsync.

    상속
    object
    ResourceProviderBase
    AssetBundleProvider
    구현
    IResourceProvider
    IInitializableObject
    상속된 멤버
    ResourceProviderBase.m_ProviderId
    ResourceProviderBase.m_BehaviourFlags
    ResourceProviderBase.ProviderId
    ResourceProviderBase.Initialize(string, string)
    ResourceProviderBase.CanProvide(Type, IResourceLocation)
    ResourceProviderBase.ToString()
    ResourceProviderBase.InitializeAsync(ResourceManager, string, string)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    public class AssetBundleProvider : ResourceProviderBase, IResourceProvider, IInitializableObject

    메서드

    이름 설명
    GetDefaultType(IResourceLocation)

    Get the default type of object that this provider can provide.

    Provide(ProvideHandle)

    Provide the object specified in the provideHandle.

    Release(IResourceLocation, object)

    Releases the asset bundle via AssetBundle.Unload(true).

    문서 개요
    맨 위로
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