{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ResourceLocationMap | Addressables | 1.21.17
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    Class ResourceLocationMap

    Simple implementation of an IResourceLocator

    상속
    object
    ResourceLocationMap
    구현
    IResourceLocator
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
    어셈블리: solution.dll
    구문
    public class ResourceLocationMap : IResourceLocator

    생성자

    이름 설명
    ResourceLocationMap(string, IList<ResourceLocationData>)

    Construct a new ResourceLocationMap object with a list of locations.

    ResourceLocationMap(string, int)

    Construct a new ResourceLocationMap object.

    프로퍼티

    이름 설명
    Keys

    The keys available in this locator.

    Locations

    Map of all locations for this locator.

    LocatorId

    Stores the resource locator id.

    메서드

    이름 설명
    Add(object, IList<IResourceLocation>)

    Add a list of locations.

    Add(object, IResourceLocation)

    Add a new location.

    Locate(object, Type, out IList<IResourceLocation>)

    Locate all of the locations that match the given key.

    문서 개요
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