Class ResourceLocationMap
Simple implementation of an IResourceLocator
상속된 멤버
네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
어셈블리: solution.dll
구문
public class ResourceLocationMap : IResourceLocator
생성자
| 이름 | 설명 |
|---|---|
| ResourceLocationMap(string, IList<ResourceLocationData>) | Construct a new ResourceLocationMap object with a list of locations. |
| ResourceLocationMap(string, int) | Construct a new ResourceLocationMap object. |
프로퍼티
| 이름 | 설명 |
|---|---|
| Keys | The keys available in this locator. |
| Locations | Map of all locations for this locator. |
| LocatorId | Stores the resource locator id. |
메서드
| 이름 | 설명 |
|---|---|
| Add(object, IList<IResourceLocation>) | Add a list of locations. |
| Add(object, IResourceLocation) | Add a new location. |
| Locate(object, Type, out IList<IResourceLocation>) | Locate all of the locations that match the given key. |