Class ResourceLocationMap
Simple implementation of an IResourceLocator
상속된 멤버
네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
어셈블리: solution.dll
구문
public class ResourceLocationMap : IResourceLocator
생성자
이름 | 설명 |
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ResourceLocationMap(string, IList<ResourceLocationData>) | Construct a new ResourceLocationMap object with a list of locations. |
ResourceLocationMap(string, int) | Construct a new ResourceLocationMap object. |
프로퍼티
이름 | 설명 |
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Keys | The keys available in this locator. |
Locations | Map of all locations for this locator. |
LocatorId | Stores the resource locator id. |
메서드
이름 | 설명 |
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Add(object, IList<IResourceLocation>) | Add a list of locations. |
Add(object, IResourceLocation) | Add a new location. |
Locate(object, Type, out IList<IResourceLocation>) | Locate all of the locations that match the given key. |