{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ResourceLocationData | Addressables | 1.21.17
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    Class ResourceLocationData

    Serializable location data. This is used for the locations of the content catalogs.

    상속
    object
    ResourceLocationData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
    어셈블리: solution.dll
    구문
    [Serializable]
    public class ResourceLocationData

    생성자

    이름 설명
    ResourceLocationData(string[], string, Type, Type, string[])

    Construct a new ResourceLocationData object.

    프로퍼티

    이름 설명
    Data

    The optional arbitrary data stored along with location

    Dependencies

    The collection of dependencies for this location.

    InternalId

    The internal id.

    Keys

    The collection of keys for this location.

    Provider

    The provider id.

    ResourceType

    The type of the resource for the location.

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