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    목차 표시/숨기기

    Class AddressableAssetGroup

    Contains the collection of asset entries associated with this group.

    상속
    object
    Object
    ScriptableObject
    AddressableAssetGroup
    구현
    IComparer<AddressableAssetEntry>
    ISerializationCallbackReceiver
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Settings
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AddressableAssetGroup : ScriptableObject, IComparer<AddressableAssetEntry>, ISerializationCallbackReceiver

    프로퍼티

    이름 설명
    Default

    Is the default group.

    FlaggedDuringContentUpdateRestriction

    If true, this Group is likely marked 'Cannot Change Post Release', but has a modified asset since the previous build.

    Guid

    The group GUID.

    Name

    The group name.

    ReadOnly

    Is this group read only. This is normally false. Built in resources (resource folders and the scene list) are put into a special read only group.

    SchemaTypes

    Get the types of added schema for this group.

    Schemas

    List of schemas for this group.

    Settings

    The AddressableAssetSettings that this group belongs to.

    entries

    The collection of asset entries.

    메서드

    이름 설명
    AddSchema(Type, bool)

    Creates and adds a schema of a given type to this group. The schema asset will be created in the GroupSchemas directory relative to the settings asset.

    AddSchema(AddressableAssetGroupSchema, bool)

    Adds a copy of the provided schema object.

    AddSchema<TSchema>(bool)

    Creates and adds a schema of a given type to this group.

    CanBeSetAsDefault()

    Check if a group has the appropriate schemas and attributes that the Default Group requires.

    ClearSchemas(bool, bool)

    Removes all schemas and optionally deletes the assets associated with them.

    Compare(AddressableAssetEntry, AddressableAssetEntry)

    Compares two asset entries based on their guids.

    FindSchema(Type)

    Gets the index of a schema based on its specified type.

    GatherAllAssets(List<AddressableAssetEntry>, bool, bool, bool, Func<AddressableAssetEntry, bool>)

    Gathers all asset entries. Each explicit entry may contain multiple sub entries. For example, addressable folders create entries for each asset contained within.

    GetAssetEntry(string)

    Get an entry via the asset guid.

    GetAssetEntry(string, bool)

    Get an entry via the asset guid.

    GetSchema(Type)

    Gets an added schema of the specified type.

    GetSchema<TSchema>()

    Gets an added schema of the specified type.

    HasSchema(Type)

    Checks if the group contains a schema of a given type.

    HasSchema<TSchema>()

    Checks if the group contains a schema of a given type.

    IsDefaultGroup()

    Check to see if a group is the Default Group.

    OnAfterDeserialize()

    Converts data from serializable format.

    OnBeforeSerialize()

    Converts data to serializable format.

    RemoveAssetEntry(AddressableAssetEntry, bool)

    Remove an entry.

    RemoveSchema(Type, bool)

    Remove a given schema from this group.

    RemoveSchema<TSchema>(bool)

    Remove a given schema from this group.

    SetDirty(ModificationEvent, object, bool, bool)

    Marks the object as modified.

    문서 개요
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