Struct ProvideHandle
Container for all data need by providers to fulfill requests.
상속된 멤버
네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
어셈블리: solution.dll
구문
public struct ProvideHandle
프로퍼티
| 이름 | 설명 |
|---|---|
| DependencyCount | Number of dependencies. |
| Location | The location for the request. |
| ResourceManager | The ResourceManager used to create the operation. |
| Type | The requested object type. |
메서드
| 이름 | 설명 |
|---|---|
| Complete<T>(T, bool, Exception) | Called to complete the operation. |
| GetDependencies(IList<object>) | Get the depedency objects. |
| GetDependency<TDepObject>(int) | Get a specific dependency object. |
| SetDownloadProgressCallbacks(Func<DownloadStatus>) | Set the func for handling download progress requests. |
| SetProgressCallback(Func<float>) | Set the func for handling progress requests. |
| SetWaitForCompletionCallback(Func<bool>) | Set the func for handling a request to wait for the completion of the operation |