Struct ProvideHandle
Container for all data need by providers to fulfill requests.
상속된 멤버
네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
어셈블리: solution.dll
구문
public struct ProvideHandle
프로퍼티
이름 | 설명 |
---|---|
DependencyCount | Number of dependencies. |
Location | The location for the request. |
ResourceManager | The ResourceManager used to create the operation. |
Type | The requested object type. |
메서드
이름 | 설명 |
---|---|
Complete<T>(T, bool, Exception) | Called to complete the operation. |
GetDependencies(IList<object>) | Get the depedency objects. |
GetDependency<TDepObject>(int) | Get a specific dependency object. |
SetDownloadProgressCallbacks(Func<DownloadStatus>) | Set the func for handling download progress requests. |
SetProgressCallback(Func<float>) | Set the func for handling progress requests. |
SetWaitForCompletionCallback(Func<bool>) | Set the func for handling a request to wait for the completion of the operation |