{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressableAssetSettingsDefaultObject | Addressables | 1.21.17
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    목차 표시/숨기기

    Class AddressableAssetSettingsDefaultObject

    Class used to get and set the default Addressable Asset settings object.

    상속
    object
    Object
    ScriptableObject
    AddressableAssetSettingsDefaultObject
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets
    어셈블리: solution.dll
    구문
    public class AddressableAssetSettingsDefaultObject : ScriptableObject

    필드

    이름 설명
    kDefaultConfigAssetName

    Default name for the addressable assets settings

    kDefaultConfigFolder

    The default folder for the serialized version of this class.

    kDefaultConfigObjectName

    The name of the default config object

    프로퍼티

    이름 설명
    DefaultAssetPath

    Default path for addressable asset settings assets.

    Settings

    Gets the default addressable asset settings object. This will return null during editor startup if EditorApplication.isUpdating or EditorApplication.isCompiling are true.

    SettingsExists

    Used to determine if a default settings asset exists.

    메서드

    이름 설명
    GetSettings(bool)

    Gets the settings object with the option to create a new one if it does not exist.

    문서 개요
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