{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEditor.AddressableAssets.Build.DataBuilders | Addressables | 1.21.17
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    Namespace UnityEditor.AddressableAssets.Build.DataBuilders

    클래스

    AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    AddressableAssetsBundleBuildParameters

    Custom bundle parameter container that provides custom compression settings per bundle.

    BuildScriptBase

    Base class for build script assets

    BuildScriptFastMode

    Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.

    BuildScriptPackedMode

    Build scripts used for player builds and running with bundles in the editor.

    BuildScriptPackedPlayMode

    Uses data built by BuildScriptPacked class. This script just sets up the correct variables and runs.

    BuildScriptVirtualMode

    Build script for creating virtual asset bundle dat for running in the editor.

    인터페이스

    IAddressableAssetsBuildContext

    Interface for any Addressables specific context objects to be used in the Scriptable Build Pipeline context store

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