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    Class BuildLayout.ExplicitAsset

    Data store for Assets explicitly defined in an AssetBundle

    상속
    object
    BuildLayout.ExplicitAsset
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout.ExplicitAsset

    필드

    이름 설명
    AddressableName

    The Addressable address defined in the Addressable Group window for an Asset.

    AssetHash

    Hash of the asset content

    AssetPath

    The Asset path on disk

    Bundle

    The AssetBundle that contains the asset

    ExternallyReferencedAssets

    List of explicit Assets referenced by this asset that are in a different AssetBundle

    File

    The file that the Asset was added to

    GroupGuid

    Guid of the Addressable group this Asset entry was built using.

    Guid

    The Asset Guid.

    InternalId

    Name used to identify the asset within the asset bundle containing it

    InternalReferencedExplicitAssets

    List of explicit Assets referenced by this asset that are in the same AssetBundle

    InternalReferencedOtherAssets

    List of data from other Assets referenced by an Asset in the File

    Labels

    Addressable labels for this asset entry.

    MainAssetType

    AssetType of the main Object for the Asset

    Objects

    Objects that consist of the overall asset

    SerializedSize

    The size of the file on disk.

    StreamedSize

    The size of the streamed Asset.

    프로퍼티

    이름 설명
    IsScene

    True if is a scene asset, else false

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