{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class CachedAssetState | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class CachedAssetState

    The Cached Asset State of an Addressable Asset.

    상속
    object
    CachedAssetState
    구현
    IEquatable<CachedAssetState>
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    [Serializable]
    public class CachedAssetState : IEquatable<CachedAssetState>

    필드

    이름 설명
    asset

    The Asset State.

    bundleFileId

    The name of the cached asset states bundle file.

    data

    The cached asset state data.

    dependencies

    The Asset State of all dependencies.

    groupGuid

    The guid for the group the cached asset state belongs to.

    메서드

    이름 설명
    Equals(CachedAssetState)

    Checks if one cached asset state is equal to another given the asset state and dependency state.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)