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    목차 표시/숨기기

    Class ContentUpdateScript

    Contains methods used for the content update workflow.

    상속
    object
    ContentUpdateScript
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public static class ContentUpdateScript

    필드

    이름 설명
    GroupFilterFunc

    Functor to filter AddressableAssetGroups during content update. If the functor returns false, the group is excluded from the update.

    프로퍼티

    이름 설명
    PreviousContentStateFileCachePath

    If the previous content state file location is a remote location, this path is where the file is downloaded to as part of a content update build. In the event of a fresh build where the previous state file build path is remote, this is the location the file is built to.

    메서드

    이름 설명
    BuildContentUpdate(AddressableAssetSettings, string)

    Builds player content using the player content version from a specified cache file.

    CreateContentUpdateGroup(AddressableAssetSettings, List<AddressableAssetEntry>, string)

    Create a new AddressableAssetGroup with the items and mark it as remote.

    GatherModifiedEntries(AddressableAssetSettings, string)

    Get all modified addressable asset entries in groups that have BundledAssetGroupSchema and ContentUpdateGroupSchema with static content enabled. This includes any Addressable dependencies that are affected by the modified entries.

    GatherModifiedEntriesWithDependencies(AddressableAssetSettings, string)

    Get a Dictionary of all modified values and their dependencies. Dependencies will be Addressable and part of a group with static content enabled.

    GetContentStateDataPath(bool)

    Gets the path of the cache data from a selected build.

    LoadContentState(string)

    Loads cache data from a specific location

    SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string)

    Save the content update information for a set of AddressableAssetEntry objects.

    SaveContentState(List<ContentCatalogDataEntry>, string, List<AddressableAssetEntry>, IDependencyData, string, string, List<CachedAssetState>)

    Save the content update information for a set of AddressableAssetEntry objects.

    SaveContentState(string, List<AddressableAssetEntry>, IDependencyData, string, string)

    Save the content update information for a set of AddressableAssetEntry objects.

    문서 개요
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