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    Class BuildLayout.ObjectData

    A representation of an object in an asset file.

    상속
    object
    BuildLayout.ObjectData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout.ObjectData

    필드

    이름 설명
    AssetType

    Type of Object

    LocalIdentifierInFile

    FileId of Object in Asset File

    SerializedSize

    The size of the file on disk.

    StreamedSize

    The size of the streamed Asset.

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