Class ContentCatalogData
Container for ContentCatalogEntries.
상속된 멤버
네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
어셈블리: solution.dll
구문
[Serializable]
public class ContentCatalogData
생성자
| 이름 | 설명 |
|---|---|
| ContentCatalogData() | Create a new ContentCatalogData object without any data. |
| ContentCatalogData(string) | Creates a new ContentCatalogData object with the specified locator id. |
프로퍼티
| 이름 | 설명 |
|---|---|
| InstanceProviderData | Data for the Addressables.ResourceManager.InstanceProvider initialization; |
| InternalIds | Internal Content Catalog Entry IDs for Addressable Assets. |
| ProviderId | Stores the id of the data provider. |
| ProviderIds | The IDs for the Resource Providers. |
| ResourceProviderData | The list of resource provider data. Each entry will add an IResourceProvider to the Addressables.ResourceManager.ResourceProviders list. |
| SceneProviderData | Data for the Addressables.ResourceManager.InstanceProvider initialization; |
메서드
| 이름 | 설명 |
|---|---|
| CreateLocator(string) | Create IResourceLocator object |