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    목차 표시/숨기기

    Class ContentCatalogData

    Container for ContentCatalogEntries.

    상속
    object
    ContentCatalogData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.AddressableAssets.ResourceLocators
    어셈블리: solution.dll
    구문
    [Serializable]
    public class ContentCatalogData

    생성자

    이름 설명
    ContentCatalogData()

    Create a new ContentCatalogData object without any data.

    ContentCatalogData(string)

    Creates a new ContentCatalogData object with the specified locator id.

    프로퍼티

    이름 설명
    InstanceProviderData

    Data for the Addressables.ResourceManager.InstanceProvider initialization;

    InternalIds

    Internal Content Catalog Entry IDs for Addressable Assets.

    ProviderId

    Stores the id of the data provider.

    ProviderIds

    The IDs for the Resource Providers.

    ResourceProviderData

    The list of resource provider data. Each entry will add an IResourceProvider to the Addressables.ResourceManager.ResourceProviders list.

    SceneProviderData

    Data for the Addressables.ResourceManager.InstanceProvider initialization;

    메서드

    이름 설명
    CreateLocator(string)

    Create IResourceLocator object

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