{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class PlayerDataGroupSchema | Addressables | 1.21.17
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    목차 표시/숨기기

    Class PlayerDataGroupSchema

    Schema for the player data asset group

    상속
    object
    Object
    ScriptableObject
    AddressableAssetGroupSchema
    PlayerDataGroupSchema
    상속된 멤버
    AddressableAssetGroupSchema.Group
    AddressableAssetGroupSchema.OnSetGroup(AddressableAssetGroup)
    AddressableAssetGroupSchema.OnGUI()
    AddressableAssetGroupSchema.SetDirty(bool)
    AddressableAssetGroupSchema.ShowAllProperties()
    AddressableAssetGroupSchema.ShowMixedValue(SerializedProperty, List<AddressableAssetGroupSchema>, Type, string)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Settings.GroupSchemas
    어셈블리: solution.dll
    구문
    public class PlayerDataGroupSchema : AddressableAssetGroupSchema

    프로퍼티

    이름 설명
    IncludeBuildSettingsScenes

    If enabled, all scenes in the editor build settings will have addresses generated during the build.

    IncludeResourcesFolders

    If enabled, all assets in resources folders will have addresses generated during the build.

    메서드

    이름 설명
    OnGUIMultiple(List<AddressableAssetGroupSchema>)

    Used to display the GUI of multiple selected groups.

    문서 개요
    맨 위로
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