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    Class SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    상속
    object
    SceneManagerState
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    [Serializable]
    public class SceneManagerState

    메서드

    이름 설명
    AddScenesForPlayMode(List<EditorBuildSettingsScene>)

    Adds a set of scenes to the scene list for use in editor play mode.

    Record(string)

    Record the state of the EditorSceneManager and save to a JSON file.

    Restore(string, bool)

    Restore the state of the EditorSceneManager.

    문서 개요
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