{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AssetBundleRequestOptions | Addressables | 1.21.17
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    Class AssetBundleRequestOptions

    Contains cache information to be used by the AssetBundleProvider

    상속
    object
    AssetBundleRequestOptions
    구현
    ILocationSizeData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AssetBundleRequestOptions : ILocationSizeData

    프로퍼티

    이름 설명
    AssetLoadMode

    Determines how Assets are loaded when accessed.

    BundleName

    The name of the original bundle. This does not contain the appended hash.

    BundleSize

    The size of the bundle, in bytes.

    ChunkedTransfer

    Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.

    ClearOtherCachedVersionsWhenLoaded

    If false, the CRC will not be used when loading bundles from the cache.

    Crc

    CRC value of the bundle.

    Hash

    Hash value of the asset bundle.

    RedirectLimit

    Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.

    RetryCount

    Indicates the number of times the request will be retried.

    Timeout

    Attempt to abort after the number of seconds in timeout have passed, where the UnityWebRequest has received no data.

    UseCrcForCachedBundle

    If false, the CRC will not be used when loading bundles from the cache.

    UseUnityWebRequestForLocalBundles

    If true, UnityWebRequest will be used even if the bundle is stored locally.

    메서드

    이름 설명
    ComputeSize(IResourceLocation, ResourceManager)

    Computes the amount of data needed to be downloaded for this bundle.

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