Method ReleaseInstance
ReleaseInstance(GameObject)
Releases and destroys an object that was created via Addressables.InstantiateAsync.
선언
public static bool ReleaseInstance(GameObject instance)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| GameObject | instance | The GameObject instance to be released and destroyed. |
반환
| 타입 | 설명 |
|---|---|
| bool | Returns true if the instance was successfully released. |
ReleaseInstance(AsyncOperationHandle)
Releases and destroys an object that was created via Addressables.InstantiateAsync.
선언
public static bool ReleaseInstance(AsyncOperationHandle handle)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| AsyncOperationHandle | handle | The handle to the game object to destroy, that was returned by InstantiateAsync. |
반환
| 타입 | 설명 |
|---|---|
| bool | Returns true if the instance was successfully released. |
ReleaseInstance(AsyncOperationHandle<GameObject>)
Releases and destroys an object that was created via Addressables.InstantiateAsync.
선언
public static bool ReleaseInstance(AsyncOperationHandle<GameObject> handle)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| AsyncOperationHandle<GameObject> | handle | The handle to the game object to destroy, that was returned by InstantiateAsync. |
반환
| 타입 | 설명 |
|---|---|
| bool | Returns true if the instance was successfully released. |